A modular toy block set, game, and lighting feature made to grow with and be a part of every home
Jan 2024 - May 2024
Photoshop
Illustrator
Solidworks
Canva
Procreate
Graphic Design
Game Design
Cymbox is my final industrial design senior thesis project. It is the culmination of months of research and development relating to toy waste and what it means to elongate a product's life and increase the user's emotional connection to products. Cymbox is a 25-wooden block set with an accompanying stacking game, that is housed around a customizable lighting feature.
The design of Cymbox is influenced by the increasing amount of global toy waste that comes from low-quality items, rapidly changing households and abilities, and visually unappealing products that enter homes. These three factors cause a lower emotional connection from the users, thus resulting in less consideration for a product's end-of-life process. When users spend more time with a product and care more about it, there's a better chance for the item to be passed down, donated, or gifted rather than trashed and discarded. Cymbox aims to expand the user group of the toy and game with multiple difficulty levels and methods of play, as well as being a customizable and modern decoration and light piece for any home.
Programming Consultant: Frank Alfano
Professor: Brook Kennedy